Care to Tell? © is a board game that provides an accessible and collective approach to the subject of sexual and gender-based violence in a safe environment.
Care to Tell? © is the first game on sexual and gender-based violence or any other form of violence to be published under Creative Commons Licence, meaning the game can be re-used as many times as needed for noncommercial purposes.
The game was created as part of the GiveLab project, funded by Erasmus+. GiveLab aimed to provide youth professionals, learners and young people with tools on the theme of sexual and gender-based violence.
Care to Tell? © is the result of two years’ work with a consortium of ten partner associations from France, Belgium, Spain, Italy, Turkey, Austria and Latvia.
Visit https://www.solidaritesjeunesses.org/projetstransversaux/givelab for information on the project and to upload the game together with instructions.
This training course enables you to master the game to facilitate Care to Tell? © with all types of audience.
Our suggestion: Attend our workshop on Preventing and handling sexual and gender-based violence in an intercultural environment to prepare for this training. It will provide you with technical knowledge on SGBV.
Training available in english :
Download the full description of the training
Overall pedagogical objective:
Be able to supervise a group of Care to Tell? © players in a caring and secure environment to facilitate expression and emotional management.
Specific pedagogical objectives:
• Create a group dynamic conducive to free speech
• Enhance active listening skills
• Recognize the needs of each participant
• Create a healthy group environment
• Understand the background and objectives of the Care to Tell? © game
• Identify the resources that can be mobilized for your target audience
• Manage potential conflicts and pacify
• Provide a framework conducive to reflection and the implementation of an action plan
• Control your impartiality
• Support imagination and creativity
• Theory and practice of collective intelligence facilitation
• Care to Tell ? © board game Download game here
• Additional resources library
• Needs analysis to solve specific problems met by group
• Adaptability
• Active listening and caring environment
• FRAMING THE SUBJECT AND CONTEXTUALIZING Care to Tell ?©
The story behind the game, the European co-construction method, and the objectives of the game.
First test round as a participant
• CREATING A FACILITATING ENVIRONMENT
Preparing the venue
Applying facilitation principles and creating a space fostering active listening Selecting additional resources for the target audience
Group exercises with a select target audience
• MANAGING GROUP DYNAMICS
Choosing relevant icebreakers, establishing code of conduct, ensuring smooth running of activity, encouraging interaction and benevolence
Questioning all details of preparation phase
Filling in of individual questionnaire to present to partner for feedback
• MANAGING AN ENVIRONMENT CONDUCIVE TO CONSTRUCTIVENESS
Welcoming every idea or suggestion, helping to develop it, enticing the group to evaluate it and bring it to its conclusion.
Role play facing complex situations
• FOSTERING IMAGINATION
Organizing a creative workshop using drawing and empty tiles to imagine what an inclusive society would look like.
Creative workshop “Imagine what an inclusive society looks like”
• PRACTICE FACILITATING Care to Tell ? ©
Hands-on facilitation exercise
Managing end-of-activity review and identify which possible actions to take as individuals.
Planning of next facilitation
Lenght:
2 days
Venue:
Your premises
Calendar:
TBA
Group size:
From 5 to 12 persons
Target audience:
Anyone interested in facilitating workshops on sexual and gender-based violence
Educators:
Marine Pansu / Laurence Moss
Language:
English only
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